Really good start to a beat em up, but there is a javascript error when playing on the browser before the boss guarding the dog. If I was to critique the demo, I think it uses too many buttons. Could just be preference but it's not comfy using so many buttons for a beat em up. I think one attack button, one jump button and one block button is fine. An addition of a special button is good for people who can't do motion inputs. But the specials can be mapped to a motion input and attack, jump or block. Down attack in the air could be that dive kick bounce. Something like that. Grabbing feels a bit weird right now and is finnicky and doesn't happen when I want it to or happens when I don't want it to. Might be nice to have a dedicated button for grabs or a two button input like block+attack to grab. Capcom grabs might be nice too for crowd control... that's holding up or down mid string to automatically enter a front or back throw at the end of a combo. Might be hard to implement in such a combo heavy game with crouching attack inputs though. Right now it feels a bit rough defensively when surrounded and the ability to jump or run doesn't make up for it. Perhaps there are more defensive options I've not discovered. The parry is really satisfying though and reminds me why I love fighters like Last Blade. The hitstop and crunchy sound effects really sell all the attacks.