Short and sweet, had my chuckle of the day. Thanks <3
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Short and sweet, had my chuckle of the day. Thanks <3
The sound effects at the end really sold the joke to me. That rapid banging sound hits me hard each time I hit replay.
I loved it, wish it saves after beating the boss before returning to the title screen. Reminds me a bit of Miracle Girls on the Super Famicom with some Zelda inspired graphics. Simple, cute and fun.
You're right about the saving after the boss, That will be something I will be adding in.
Really stylish graphics and good audio. I really think the combat needs a bit more fleshing out and some bugs needs addressing. When the enemies leave the jail cell I've had the game not progress because the enemy gets stuck on the jail cell door. As for the combat, so far the moves are really cool, but they need some kind of property otherwise they are functionally all the same. There is no reason to use one over the other since they all seem to knock the enemy down. When the enemy is down there is no way to attack them and it slows the pace of the game. I think maybe the tail attack could maybe cause a ground bounce to get them up from the floor for an air juggle. Maybe the qcf + attack combo can do wall bounce or the spinning kicks can hit enemies without knocking them down to get longer combos. The qcf + attack combo comes out too leniently and needs to be remapped or maybe a dedicated special button is needed. A lot of times you can try to walk down then forward towards an enemy at a lower plane only for the attack to come out. Finally, I'd like a Capcom throw. Which is if you are in an attack string, holding up or down will toss the opponent forward or backwards. This helps players from getting surrounded without the use of special moves. Especially in beat em ups without an up or down side dash. This looks to be a promising start to a new beat em up!
Thank you for playing and for the feedback.
I'll take a look at this bug where the character gets stuck in the jail cell. Maybe it's just a problem in the web build. There are Windows versions on Steam, Itch.io, and Gamejolt. (https://www.pippingames.com/maiden-cops)
Exciting combo ideas. One of the features to be added will be just that. I'll consider that when implementing.
Using Priscilla's tail to throw enemies into the air is an excellent idea and can be very useful for combos.
I was thinking of implementing the down/up side dash. Seems very easy for the player to use and avoid hits.
Good simple fun. Took me awhile to notice that I didn't need to wait for enemies to get to me as soon as I got my range upgrades. Think I'm a bit of a slow one...
Dogeza is actually my new fetish... Thank you so much for this!
Adorable Blue. <3
Each one gets better and better. I love it!
A man who forges artwork with his love, his anger, and all of his sorrow! He is known to press down on his stylus so hard, it becomes the light. He wouldn't be where he is today without the help of his friend Kyoji.
The Golden Boy
School of the Undefeated East
The Shadow Realm
Joined on 10/13/15