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DoctorCursed

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Recent Movie Reviews

32 Movie Reviews

Short and sweet, had my chuckle of the day. Thanks <3

The sound effects at the end really sold the joke to me. That rapid banging sound hits me hard each time I hit replay.

Recent Game Reviews

10 Game Reviews

Really good start to a beat em up, but there is a javascript error when playing on the browser before the boss guarding the dog. If I was to critique the demo, I think it uses too many buttons. Could just be preference but it's not comfy using so many buttons for a beat em up. I think one attack button, one jump button and one block button is fine. An addition of a special button is good for people who can't do motion inputs. But the specials can be mapped to a motion input and attack, jump or block. Down attack in the air could be that dive kick bounce. Something like that. Grabbing feels a bit weird right now and is finnicky and doesn't happen when I want it to or happens when I don't want it to. Might be nice to have a dedicated button for grabs or a two button input like block+attack to grab. Capcom grabs might be nice too for crowd control... that's holding up or down mid string to automatically enter a front or back throw at the end of a combo. Might be hard to implement in such a combo heavy game with crouching attack inputs though. Right now it feels a bit rough defensively when surrounded and the ability to jump or run doesn't make up for it. Perhaps there are more defensive options I've not discovered. The parry is really satisfying though and reminds me why I love fighters like Last Blade. The hitstop and crunchy sound effects really sell all the attacks.

PizzaKiddo responds:

Thank you for your very insightful feedback! We will continue to make improvements as development progresses into the new year! 🙏🍕 please do try the full demo on Steam.

I loved it, wish it saves after beating the boss before returning to the title screen. Reminds me a bit of Miracle Girls on the Super Famicom with some Zelda inspired graphics. Simple, cute and fun.

jakemacher responds:

You're right about the saving after the boss, That will be something I will be adding in.

Really stylish graphics and good audio. I really think the combat needs a bit more fleshing out and some bugs needs addressing. When the enemies leave the jail cell I've had the game not progress because the enemy gets stuck on the jail cell door. As for the combat, so far the moves are really cool, but they need some kind of property otherwise they are functionally all the same. There is no reason to use one over the other since they all seem to knock the enemy down. When the enemy is down there is no way to attack them and it slows the pace of the game. I think maybe the tail attack could maybe cause a ground bounce to get them up from the floor for an air juggle. Maybe the qcf + attack combo can do wall bounce or the spinning kicks can hit enemies without knocking them down to get longer combos. The qcf + attack combo comes out too leniently and needs to be remapped or maybe a dedicated special button is needed. A lot of times you can try to walk down then forward towards an enemy at a lower plane only for the attack to come out. Finally, I'd like a Capcom throw. Which is if you are in an attack string, holding up or down will toss the opponent forward or backwards. This helps players from getting surrounded without the use of special moves. Especially in beat em ups without an up or down side dash. This looks to be a promising start to a new beat em up!

PippinGames responds:

Thank you for playing and for the feedback.

I'll take a look at this bug where the character gets stuck in the jail cell. Maybe it's just a problem in the web build. There are Windows versions on Steam, Itch.io, and Gamejolt. (https://www.pippingames.com/maiden-cops)


Exciting combo ideas. One of the features to be added will be just that. I'll consider that when implementing.

Using Priscilla's tail to throw enemies into the air is an excellent idea and can be very useful for combos.

I was thinking of implementing the down/up side dash. Seems very easy for the player to use and avoid hits.

Recent Art Reviews

14 Art Reviews

Dogeza is actually my new fetish... Thank you so much for this!

Adorable Blue. <3

Each one gets better and better. I love it!

A man who forges artwork with his love, his anger, and all of his sorrow! He is known to press down on his stylus so hard, it becomes the light. He wouldn't be where he is today without the help of his friend Kyoji.

The Golden Boy

School of the Undefeated East

The Shadow Realm

Joined on 10/13/15

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